This is a trapeze like game which a performer swings with trapezes and jumps at trampolines while s/he is trying to reach a finish point without falling down or bumping into obstacles to complete a game level. Swinging trapezes are simulated with collision like things using rope physics and trampolines are modeled as anchored springs. Performer is modeled as a rigid body of uniform rectangular box which is also used as bounding box of the performer. Collision detection and collision resolution is performed between bounding boxes, bounding spheres and planes using the physics engine implemented during this course.
Thursday, January 26, 2012
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