“Jumpy Dungeon” is a 2D, top-down, hack-and-slash game for iOS devices using their accelerometer capabilities. The game works on iOS platform using accelerometer results of the device to produce forces in the game. Cocos2D v1.0.1 will be used as a game engine. The game is developed using a Mac with Mac OS X v10.7.2 and the IDE is Xcode v4.2.
The acceleration of the device in 2D space (z direction is not considered) is directly applied to the warrior's mace. Since the mace is shackled to the middle point of the screen with a spring behavioral force, its movement radius is limited. According to the mace movement, the warrior also moves indirectly, because the chain of the mace behaves as cable. When the mace and one or more bullets are collided they perform an elastic collision.
Wednesday, January 25, 2012
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