Reach the Target
In the game , user takes the control of a ball with the goal of making it to the
predetermined position on a board which is visualized as the red target mark.
In the planned version , force generators and opposing ai forces exists. However , due to limited time , only a subset of the features are realized.
In this version, all the entities are modeled as rigid bodies. The walls are modeled as static rectangular rigid bodies. Upon collision , their physical properties are not changed.
The entity controlled by the player is a circle. The player input is translated as forces applied to the center of mass of the player entity. The player can push other physical entities (circles and rectangles) and try to move the ball to the target.
Video link: http://www.youtube.com/watch?v=go9VYY6LzmU
Saturday, February 12, 2011
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment