Saturday, February 12, 2011

Bolito

This is a game architecture study inspired by the game gish. User controls a character which is composed of springs. You can control two features about the character; movement direction and spring constants of the springs which makes up the character. The game is developed on an android device and written in java.

The character is exposed to gravity but you can change the direction of gravity by changing the orientation of the device. By this way you can make the character move forward or backward. Gravity sensors are used for this purpose.

Touchscreen is used to change the spring constants. When you touch the screen the spring constant of the springs increase and when you release your hand spring constant decreases to a lower value. By changing the spring constants user can make the character make different movements like jumping.


This video is captured on an emulator, since I did not know how to change the gravity on the emulator, gravity sensor is not used in this video. Also for this application emulator is slower than a real device. It runs faster than this video on my device.




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