as soon as possible.There are springs and ropes which complicate player's job. Especially springs cause the balls to move suddenly in unexpected directions.
The game uses a rigid body dynamics physics engine to calculate the positions and orientations of the balls. The physics engine was developed on the class. All the forces and torques are calculated with the physics engine and then with forward dynamics all appropriate physical quantities are calculated. Moreover the collision detection is based on the system we have done in the class.
I have learnt very important tasks of physics engine development. But in fact I have realized that this is just the introduction to the concept. This is a huge subject and ones shall slug on to learn.
I have realized that if developer is using a engine which has a well-prepared user interface and which is stable the developing process of a physical arcade game is so feasible. So in fact the most important job to develop a game, should be designing a stable physical engine which has a well-prepared user interface.
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